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#1 (permalink) |
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Alpaca
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Is it possible to do HDR in the GIMP? I found this tutorial but I've been told it's actually DRI and not a true HDR. I'm going to try my hand at HDR pretty soon so I was wondering if the above tutorial is a good one to follow for GIMP?
It seems like most people use Photomatix or Photoshop, has anyone here tried using GIMP or a freeware (hopefully Linux compatible ) program?__________________
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#2 (permalink) |
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Camel Breath
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Try this.....should work in GIMP, PS, etc...
- Take photos- one exposed normally, one 1 stop underexposed, one 1 stop overexposed, from a tripod (or use a RAW file saved with these adjustments) - Open middle image as background - Open dark (underexposed) image, copy, paste into new layer in composite image, rename layer "Dark" - Desaturate dark image - Adjust curves on dark image to set levels - Create a layer mask on Dark layer, copy monochrome dark stock image, paste in to layer mask and anchor - Do the same for the light (overexposed) image- open, copy, paste into new layer, rename layer "Light", desaturate original stock image - Invert colors in stock image, adjust curves if necessary - Create layer mask on Light layer, paste inverted gray scale light image into it, anchor - Save image |
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#3 (permalink) | ||
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Alpaca
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Thanks for the instructions. I went out and took some pics and I'm trying this but I ran into a few roadblocks:
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#6 (permalink) | |
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Alpaca
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![]() It's nothing spectacular but considering how bright the sky was and how dark the house was, I think it turned out well. |
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#8 (permalink) | |
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Alpaca
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Middle exposure: ![]() Here's the composite again: ![]() I was able to tweak the sky to my preference and brighten up that house quite a bit. I'm really liking this technique. Thanks for the help. ![]() |
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#9 (permalink) | |
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Camel Breath
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__________________
¿ <°)))))>< |
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#10 (permalink) |
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Camel Breath
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I think your friends at Wikipedia differ on your definition, as do I on the 32-bit reference. Maybe Photomatix is 32-bits? Otherwise, it is a high dynamic range image made from several others that are blended together, in its simplistic form.
From High dynamic range imaging - Wikipedia, the free encyclopedia In computer graphics and photography, high dynamic range imaging (HDRI) is a set of techniques that allows a greater dynamic range of exposures (the range of values between light and dark areas) than normal digital imaging techniques. . . . HDR images require a higher number of bits per color channel than traditional images, both because of the linear encoding and because they need to represent values from 10−4 to 108 (the range of visible luminance values) or more. 16-bit ("half precision") or 32-bit floating point numbers are often used to represent HDR pixels. However, when the appropriate transfer function is used, HDR pixels for some applications can be represented with as few as 10–12 bits for luminance and 8 bits for chrominance without introducing any visible quantization artifacts. |
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#15 (permalink) |
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Camel Breath
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So it is a 32-bit deal, then the Wiki thing is plainly wrong, then any true HDR software will allow you to create a 32-bit file, then it builds a 32-bit one.
Whatever the heck it is, it is an artificial increase of normal dynamic range, and it can be overdone, and often times is. |
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