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#21 (permalink) | |
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Guanaco
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Quote:
We're dinos... ![]() __________________
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__________________
Roses are red, and violets are blue |
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#22 (permalink) |
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Vicuna
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LOL 1st computer course in College we used punch cards to write our programs, my roommate had a trash 80
![]() Quad cores do nice when using F@H 2xSMP clients and a GPU client running on a GTX260. Also Adobe lightroom supports quad core and 64bit OS |
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#23 (permalink) |
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Guanaco
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OK, back to the subject:
For Macs (OSX) this is the software that (officially) can handle multi-threading: OS X itself (kernel, AppKit) Anything using Cocoa networking is automatically multi-threaded. Safari iChat iTunes VmWare XCode Photoshop Finder An embarrassingly short list, imo. But it gets worse, because although Mail, Safari, iChat, and iTunes can handle multi-threading, there is no beneficial reason why they should! So the capability to handle multi-threading is actually useless IRL for these apps. And my VMware Fusion running Win7 RC was slow as molasses! So I strongly suspect it used just one core (didn't check core temperatures). A pretty safe bet, imo. That, BTW, also points to the fact that Micro$haft's Win7 Release Candidate – their 'latest and greatest operating system' that's supposed to be the state-of-the-art is/was only coded for single-threading.... Hardly believable M$ would launch a 2009 operating system Release Candidate that runs on only one core, but that's what everything points to! So, can anyone of you Windows users list what applications under Windows are coded for multi-threading? |
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Roses are red, and violets are blue |
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#24 (permalink) |
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Vicuna
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Found this list online
THE LIST: Real-World Applications 3D Studio MAX using Mental Ray Renderer Adobe Premiere Elements AutoGK Nero Vision Cinema 4d Rendering DVDShrink v3.2 Lightwave 3D Nero Suite Noise Ninja Sony Vegas TMPG XPress Winrar x264 v0.55.663 AVG Anti Virus Convert X to DVD GNU Compiler Bzip2 Navier-Stokes 3D Fluid Flow Simulator Xilisoft HD Video Converter Adobe: After Effects CS4 Windows Media Encoder x264 HD benchmark AutoDesk 3ds Max 9 Photoshop CS4 Easy Media Creator 10 Cyberlink Power Director 6 Plus ProShow Gold 3.2 Pinnacle Studio 12 Core DVD Movie Factory 7 Cyberlink Power Producer 5 Corel® Video Studio X2 Microsoft Office Excel 2007 FineReader v9.0 DivX Codec v6.8 Sobey Edit Max 7 Newtek Lightwave v9.5 DVD Flick Videora IPod Converter Benchmark/Distributed Computing Applications BOINC Clients Folding@home SMP client Muon1 DPAD OCCT Prime95 wprime Valve Source Engine Particle Simulation POV-Ray 3.7 CINEBENCH R10 3DMark 06 3D Vantage PassMark Performance Test POV-Ray 3.7 Games Supreme Commander Grand Theft Auto 4 Unreal Tournament 3 Flight Simulator X 10tacle: Elevon Activision/Lionhead: The Movies Lost Planet The Last Remnant Left 4 Dead ArmA 2 World in Conflict Crysis Far Cry 2 Alan Wake Kingsoft Mission Against Terror Rybka Anno 1404: dawn of Discovery Red Faction: Guerrilla Operation Flashpoint 2: Dragon Rising Left For Dead 2 Prototype Resident Evil 5 Tomb Raider Underworld Prince of Persia 2008 |
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#27 (permalink) |
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senses working overtime
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I think concentrating on CPU for multi-threading is misplaced. The future for us digital photographers will be OpenCL
. I'm waiting patiently for some real world examples of this (having just upgraded to Snow Leopard), but I think off-loading all of that repetitive number-crunching to the GPU should see significant gains. |
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#28 (permalink) |
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Guanaco
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Agreed. But I'm not holding my breath: I remember thinking exactly the same in 1978 about solid state memory, and that's what I thought in 1970 about nuclear fusion... And today, in 2009, the 21st century, neither technology is anywhere near mainstream use yet!
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